Jack Menhorn
www.linkedin.com/in/Jackmenhorn
Monroe, WA
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PROFESSIONAL SUMMARY
Versatile Audio Professional with over a decade of experience delivering high-fidelity soundscapes for both AAA and indie titles. A rare blend of leadership maturity and technical agility, having operated as both a Department Head and Principal IC. Expert in bridging the gap between aesthetic vision and technical implementation within complex game audio pipelines.
TECHNICAL SKILLS
Middleware: Wwise, FMOD Studio
Engines: Unreal Engine 4 & 5, Unity
DAWs & Tools: Reaper, Ableton Live, Adobe Audition, iZotope RX, Pro Tools, Logic
Version Control: Perforce, Git
Programming/Scripting: Python (Code Academy Certified), LUA
PROFESSIONAL EXPERIENCE
Undead Labs LLC | Principal Sound Designer | 2022 – Present
Project: State of Decay 3
Lead the sound design and technical implementation for core combat systems, including firearms, melee weapons, impacts, and creature (freak) vocalizations.
Architected haptics and rumble design to enhance tactile player immersion.
Manage and maintain the project’s Triton Acoustics integration, overseeing occlusion/obstruction, reverb, and portaling technology.
Serve as a technical consultant for sound and haptics on unreleased Microsoft hardware.
Formosa Interactive Seattle | Audio Lead | 2021 – 2021
Project: Towerborne
Established the audio foundation as Department Lead, creating comprehensive sound design guidelines and style guides.
Supervised music systems and implementation in collaboration with the project’s composer to ensure cohesive audio branding.
Obsidian Entertainment | Lead Audio Designer | 2020 – 2021
Project: Avowed
Provided leadership and high-level sound design direction for the title's 3 audio outsource contractors.
V1 Interactive | Lead Sound Designer | 2017 – 2020
Project: Disintegration
Exercised Audio Director level responsibilities, designing and implementing approximately 90% of all in-game sound effects.
Developed dynamic combat and story chatter systems; managed voice processing and VO pipelines.
Managed internal and external contractors for music, VO, and SFX to ensure quality and milestone delivery.
Directed the final mixing and design for story cinematics.
Boss Key Productions | Senior Sound Designer | 2015 – 2017
Project: LawBreakers
Executed technical sound design utilizing Unreal Engine 4 and Wwise for PC and PS4 platforms.
Additional weapon, foley, and music sound design.
Freelance Sound Designer | 2007 – Present
Collaborated on over 25 titles across iOS, PC, and Console.
Draw Steel Codex (MCDM Productions): Designing sound and implementing audio features for virtual tabletop application.
Warlord: Awaji (Darkmatter Games): Designing sound and implementing audio features.
Nova-111 (Funktronic Labs): Composed all music and handled full implementation in FMOD Studio. Selected for PAX 10, Indie Megabooth, and Indiecade.
Oddworld New ’n Tasty (Just Add Water): Designed creature voices (Elum/Slog) and processed celebrity voice talent.
Leap Motion: Developed music and sound design for various VR and motion control projects (Orion VR, Blocks VR).
Star Trek Rivals / Robots Need Love Too (Elephant Mouse): Provided high-quality sound design and editing for mobile platforms.
AWARDS & NOMINATIONS
G.A.N.G. Awards: Nominated for Best Handheld Audio and Best Indie Audio (Nova-111)
VGMO Awards: Nominated for Independent Composer of the Year (2015)
G.A.N.G. Awards: Nominated for Best Handheld Audio (Ravensword: Shadowlands, 2013)
EDUCATION
Bachelor of Arts in Composition | Greensboro College, Greensboro, NC