Getting Started with Lithic Rage
Lithic Rage is a fairly simple single player card game, but it does have a few stats and totals to keep track of at any one time. So having some counters and die will make the game go smoother, and let you enjoy the rage!
Understand the Game:
First thing youll need is the rules. Here you can find how to play:
Cards:
You need cards to play a card game! For now the best bet is to print them out yourself from here.
Once you print out your cards, I recommend putting them in card sleeves with a backer of another trading card or other stiff cardboard backing.
Trinkets and Baubles:
In order to keep track of the game you will also need some way to count a few things:
2x Stamina Counters: Stamina can be 40+ so some sort of dial counter is useful. Or use an app. You can also just write on a piece of paper!
2x Energy Counters: Each Combatant can have Energy up to 6 so a six sided die (1d6) works deliciously. When a Combatants Energy is 0, simply move the die out of the play area.
4+ Condition Counters: Conditions can get counted however you’d like— but a Condition card is included in the card pdf. Using 1d6 on top of each Condition icon on the card is the recommended route.
Building Decks:
These are the decks I have been playtesting with as well as planning on giving demos with. There are other cool and fun cards like with Bleed strategies not in these decks-- but for starting out these give a good and basic understanding of combat without overloading with conditions. (Bleed is also overpowered right now and needs some consideration on how to reign it in.)
For now all Classes are considered Level 1, so other Class abilities for higher levels may be ignored. But if you want to try them go ahead!
Player Deck:
Ancestry - Orcanen x1
Class - Floodwarden x1
Desperate Tackle x1
Read Movement x3
Test of Strength x2
Fast Dodge x2
Pommel Strike x1
Forceful Shiv x2
Anticipated Strike x2
Bloody Slice x 1
Bloody Aggression x2
Satchel Sand x2
Strong Parry x2
Enemy Deck:
Ancestry - Enemy Pawn x1
Class - Cedar Knight x1
Fast Dodge x1
Anticipated Strike x1
Quick Strike x3
Desperate Tackle x2
Satchel Sand x1
Strong Parry x5
Bloody Aggression x1
Pommel Strike x2
Forceful Shiv x1
Test of Strength x1