Lithic Rage!
For a few months now I have been working on a card game idea: Lithic Rage.
The gameplay is 1v1 PvE collectable card game combat with leveling mechanics. Players take turns using Attacks and Defenses and has mechanic inspiration from TTRPGs like Draw Steel/DnD and CCGs like DBZ CCG and Star Wars and .hack//ENEMY CCG.
Each card has a numerical value "cost" used for deck building. "Dice rolls" for attacks are done by drawing 3 action cards as a hand, selecting 1 for the attack action effect and the cost/value of the other two determine what the dice roll was and thus how effective the attack is. Defending likewise is drawing 3 cards and using the cost of one card as the damage reduction value. You keep the other two cards for your next attack, so you get some glimpse of what cards to choose for your next attack and decide to save your best draws for offense or defense.
The PvE comes into effect that the enemy deck works the same way and with interchangeable cards from a gameplay standpoint. So the player does their stuff, then the enemy deck works semi-autonomously with the player just drawing and resolving Enemy attacks while playing their own defenses. So it feels like symmetrical 1v1 match as much as possible.
WIP Action Attack/Defense cards with placeholder layout art.
The TTRPG vibes come in with a character that is able to level up their class between matches, and progresses in a campaign gaining bonuses and deck building options against progressively stronger opponents.
A combatant is a combination of Ancestry and Class cards.
The art is all photography that is edited to have an old school punk zine, photocopy, Bakshi’s Lord of the Rings rotoscope style with JoJo’s Bizarre Adventure color palettes. No AI or other nonsense involved, just me and a laptop with open source image editing software.