I did the music, sound design and Wwise implementation on this Unity title for iOS (and soon Android). I wrote a short article on Gamasutra about working on the project.
Its a Chu Chu Rocket sort of sliding puzzle game. The game is even featured on Audiokinetic's front page and customer page! Personal goal achieved.
Releasing Sept 25th on the App Store. Android version coming soon! Designed for today's advanced robots as well as particularly clever humans, ROBOTS NEED LOVE TOO is a fresh, indie-powered puzzler where players help a pair of lovesick bots find true love.
I have put together a video where I take music from the movie Inception, plug it into Wwise and make it dynamic! I edited 3 different tracks from the movie soundtrack so that they could layer/loop/blend well together. I then made use of a few techniques in Wwise:
-Menu music uses states to control Switch Container holding Sequence Continuous Playlist
-Level Music uses states to control Switch Container holding Random Playlist
-Battle music uses Random Playlist holding Music Segments based on RTPC
-"Health" LPF effect controlled by RTPC
-Pause/UnPause
I think taking linear music and solving the problems of fitting into a non-linear medium is really fun and educational. Although I didn't realize this when I picked Inception: using Hans Zimmer's music is a bit of a cheat since he is so textural and harmonic; the looping and layering was quite painless. I imagine a John Williams or other melody-driven score would have more difficulties, although would not be entirely impossible.